Can you please answer for what is lock(SyncObjects.InputSyncer) I'm totally confused now as I thought I have to lock instances before any emulation and lists/tables.
Is there any changes and lock is not used anymore ?
That is quite good news. Can we know from what version and what locks we can throw out already ?
This really can save lot of space in C# if not to use locks. Do that apply for lists, tables, click emulation, mouse move also ?